From keyboards and mice to touchscreens and controllers, every generation of interface brought us closer to our devices. Now we’re entering a new era — one where voice, brain signals, gestures, and intent will define how we interact with machines.
Roseteck is a creative technology studio pioneering the next generation of human-computer interfaces. Our work lives at the intersection of signal processing, artificial intelligence, and real-time system design — all in service of one mission: to build intuitive, accessible tools that make digital interaction feel more human.
We exist to build tools that make interacting with technology feel more like interacting with people — intuitive, expressive, and responsive. The best tech doesn’t get in your way — it gets you.
From low-latency voice pipelines to brain-computer interaction prototypes, we’re building a cross-platform foundation for immersive, natural input. We believe technology should adapt to us — not the other way around.
Work
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The team
Seyram Gbeblewou
Founder & Chief Voice Dreamer
Seyram has spent years giving away free CAD designs to the hardware community like it was Halloween every day. From meticulously detailed prototypes to open-source builds, he’s contributed to real-world tools that people actually use — which is funny, because all he ever wanted was to build something completely useless.
But then came Vocalis. A not-so-useless idea that just might change how humans talk to machines (and maybe how machines talk back). Seyram saw a chance to mix his deep love for tech, his frustration with rigid interfaces, and a vision of something truly expressive. So he jumped on it — probably faster than his 3D printer boots up.
When he’s not wrangling voice models or debugging game integrations, you’ll probably find him over-engineering something just because it’s fun.
“I’m building the thing I always wished someone else would — turns out that someone had to be me.”
Vocalis is Roseteck’s first voice-powered interface tool — a lightweight, cross-platform engine that turns natural speech into real-time input for games, apps, and immersive experiences.
Built for creators, developers, and futurists, Vocalis lets players talk to their games like they talk to a friend — no clunky commands, no unnatural phrasing, just direct, expressive interaction.
Curently supported in Unity (with upcoming support for Godot and Unreal Engine), Vocalis gives developers a plug-and-play way to capture voice input, transcribe it in real time, and trigger in-game events based on user intent — not just keywords.
Whether you’re building a voice-driven puzzle game, an AI-powered narrative world, or an accessible experience for players who can’t use a controller — Vocalis gives you the power to make it happen.
Our vision is bold: we believe voice is the next primary input layer — as fundamental as touchscreens, controllers, or keyboards. Vocalis is our first step toward a future where games and software don’t just react to our actions — they understand our intent.
This isn’t just about convenience. It’s about inclusion, immersion, and unlocking a whole new way for humans to connect with technology.
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print 'Iteration ' + i;
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}
print 'It took ' + i + ' iterations to sort the deck.';