From keyboards and mice to touchscreens and controllers, every generation of interface brought us closer to our devices. Now we’re entering a new era — one where voice, brain signals, gestures, and intent will define how we interact with machines.
Roseteck is a creative technology studio pioneering the next generation of human-computer interfaces. Our work lives at the intersection of signal processing, artificial intelligence, and real-time system design — all in service of one mission: to build intuitive, accessible tools that make digital interaction feel more human.
We exist to build tools that make interacting with technology feel more like interacting with people — intuitive, expressive, and responsive. The best tech doesn’t get in your way — it gets you.
From low-latency voice pipelines to brain-computer interaction prototypes, we’re building a cross-platform foundation for immersive, natural input. We believe technology should adapt to us — not the other way around.
Work
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The team
Seyram Gbeblewou
Founder & Chief Voice Dreamer
Seyram has spent years giving away free CAD designs to the hardware community like it was Halloween every day. From meticulously detailed prototypes to open-source builds, he’s contributed to real-world tools that people actually use — which is funny, because all he ever wanted was to build something completely useless.
But then came Vocalis. A not-so-useless idea that just might change how humans talk to machines (and maybe how machines talk back). Seyram saw a chance to mix his deep love for tech, his frustration with rigid interfaces, and a vision of something truly expressive. So he jumped on it — probably faster than his 3D printer boots up.
When he’s not wrangling voice models or debugging game integrations, you’ll probably find him over-engineering something just because it’s fun.
“I’m building the thing I always wished someone else would — turns out that someone had to be me.”
Vocalis is Roseteck’s groundbreaking voice input engine — a local-first, cross-platform tool that turns natural speech into real-time, context-aware input for games, apps, and immersive worlds.
Built for developers, creators, and experience designers, Vocalis empowers players to interact with their games and software just by talking — no forced keywords, no awkward phrasing, just expressive, natural language.
Now shipping for Unity (with Godot and Unreal Engine support on the way), Vocalis provides a drop-in solution to capture mic input, transcribe speech in real time, and trigger events based on intent, not just words. Plug it in and start building — no cloud processing required.
From voice-driven puzzle games to AI-powered narratives to fully accessible titles for gamers with limited mobility, Vocalis is the bridge between human expression and digital experience.
Imagine What’s Possible
Pokemon in VR, just like the anime: Instead of navigating dialogue trees or picking from four static text commands, imagine simply speaking to your Pokémon as if they’re real — “Pikachu, dodge left and use Thunderbolt!” Your Pokémon understands you, responds in real time, and even remembers your past strategies and commands, creating a living, breathing adventure where the barrier between you and your companion disappears.
Conversational NPCs in any game world: With Vocalis, you’re no longer locked into pre-written dialogue options. Speak naturally to any character in the world — give directions, ask for help, share stories, or build relationships. NPCs powered by Vocalis can remember your previous conversations, recall important details, and respond with context-aware, dynamic dialogue. It’s not just talk; it’s true interaction, where your words shape the world and characters evolve with you.
New genres, new accessibility: Vocalis isn’t just for big-budget games. Indie devs, accessibility designers, and educators can build voice-only games, therapy tools, or training apps where speech is the main input. Create escape rooms, puzzle adventures, or even music games — all with natural language, all local, all private.
Our vision is simple and bold: Voice is the next great interface — as fundamental as touchscreens, controllers, or keyboards. With Vocalis, games and software don’t just respond to what you say, they understand what you mean.
This isn’t just about convenience. It’s about accessibility, immersion, and unlocking deeper, more personal ways to connect with technology. Vocalis makes voice a first-class citizen in any interactive world — locally, privately, and on your terms.
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